Project Manager, general contributor
Julius Franklin, research lead
Derya Ibic, UI co-lead
Art Phung, UI co-lead
Zach Horvath, founder & owner
LIVE A GREAT STORY
Create a simple online storytelling and sharing experience for client utilizing research, synthesis, and UI design to develop a high-fidelity prototype of website
3 weeks
Figma, Miro
Surveys, Affinity Mapping, Comparator Research, Sketching, Usability Testing, A/B Testing, Iterative Wireframe Prototyping, High Fidelity Prototyping
Using these pain points, we began to form survey questions aimed at uncovering the the user's perspective around these topics.
More specifically, we wanted to understand story telling motivators and behaviors around sharing online via social platforms, paying attention to patterns that could emerge from different demographic groups.
Moving into the research phase, the team faced challenges connecting the client-facing problems with potential user problems.
How do we know that sharing stories is a problem users are facing? Shouldn't we expand our questions to encompass the whole user journey when interacting with this brand?
After a discussion with colleague Mary Murphy, we resolved to zoom out and investigate the entire user journey.
Our survey was focused around perceptions of the brand based on current web presence, and consumers relationship with other comparator brands– here we specifically dug into characteristics that foster brand loyalty.
To prepare the comparision, the team first extracted patterns from the survey results through an affinity mapping exercise. With survey patterns identified and client-facing pain points understood, the next step was to uncover similarities or common themes between users and the business.
When plotting user and business needs into a venn diagram, fellow teammate Art Phung and I realized that two core needs were apparent.
In addition to using survey's as a method of gathering data, the client provided demographic information that we utilized in persona building.
According to the google web analytics provided, the most common user is a female in her late 40's living in California. They are a new visitor to the clients website.
To scope the design changes, the team used the persona and ideated associated user flows to understand which pages needed to be updated or created as new.
Based on the user journey, visitors of the website are looking to understand the brand mission and values, as well as explore the community surrounding the movement. This information helps to form an emotional connection between the user and brand – the user realizes that the brand has similar values, and the user can picture themselves as a part of the community surrounding the brand. Only then does the business gain user buy-in.
With these touchpoints in mind, the team ideated two user flows, one to demonstrate the path of a new user or visitor not familair with the brand, the second demonstrating the journey of returning to the site to share.
Based on the user flows, the team identified the design scope as:
Shows the path of a new visitor landing on the website, through learning about the brand and community, finishing their journey by making a purchase decision
Shows the path of a returning visitor finding direction to share their story
To address the lack of relatability reflected in the current design, we de-focused the products on the home page, pushing them further down the page opening up the hero area to communicate aspects of the individual, an attempt to humanize the feel of the brand. We had ideas like 'Story of the Week' to emphasis particular members of the community.
The brand needs to come off more authentic and transparent. To accomplish this, the plan is to state the brand mission and values at the top of the about page. Below that, we will include the brands back story.
LEFT: Product-focused | RIGHT: Story-focused
To understand perception of the brand based on the priority of content displayed on home page, the team tested two variations. Each version contains the same content ordered differently, one focused on the apparel and accessories aspect of the brand, and the other focused on the importance of storytelling and brand values.
We asked for descriptors around the purpose of the page, and the percieved concepts intended to be communicated. 100% of participants preferred the page that was story-focused (on the left.) Two participants even went so far as to mention that the page with a story-focus came off more genuine.
We designed a section on the home page intended to communicate the importance of diversity and inclusion to the brand.
Teammate Art Phung came up with the concept of showcasing different faces organized in scattered circles with a hover feature that opens overlays sharing those individual's stories. Within that section on the home page, there is a CTA button that says 'Share it now,' indicating you can share your own story using the link.
This link leads to a community page that we named #LoveYourStory, a play on words based on the brand name LIVE A GREAT STORY. The page is intended to communicate various stories shared with the brand, as well as direction on how to be featured on the brand's website.
In testing, we asked participants to show us how they would view other community members stories, hoping they would find the #LoveYourStory page using the 'Share it now' CTA from the home page, or by using the global navigation. We found that it was not clear that the #LoveYourStory page contained both community members stories AND direction on how to share your own story. We revised this section on the home page to have title 'Our Community', and changed the CTA button text to 'discover more stories.'
Moving into mid-fidelity prototypes, the team made changes based on the first round of usability testing, and a few images were added at this stage. We completed another round of usability testing with this prototype.
We asked participants to describe first impressions of the home page, then complete a series of tasks, essentially following our defined user flow.
You’ve come across the ‘LIVE A GREAT STORY’ brand for the first time on social media. You are inspired by some posts made by a friend referencing the brand. You want to see more stories from other people, learn more about the brand, and possibly make a purchase to join the movement.
TASKS
Two months ago, you purchased a shirt from 'LIVE A GREAT STORY.’ Since then, you have leaned into the brand’s message and have made positive changes in your life. To give back to the community, you want to share your experiences, specifically how the ‘LIVE A GREAT STORY’ brand has impacted your life for the better. You are trying to distance yourself from social media, but you still want to share your story.
TASK
After meeting with the client, the team was struggling with identifying the connection between the client-facing pain points and the potential user problem. Although we understood the client-side issues, we would not be able to define the problem until after getting insight from users.
However, how do we know what questions to ask the users? Should we focus our survey questions around understanding the user perspectives of the client-side issues, or do we cast a wider net? While it is important to consider the client-facing pain points when forming the research plan, it is crucial to avoid limiting the types of information requested from users. We did not know what the user-facing frustrations were, and we decided not to limit the feedback to the problems identified by the client.
This led to a turning point in the project, and the uncovering of the real root of the problem.
Think cause and effect. The pain points shared by the client were NOT the cause, they were effects of a bigger problem.
This was a landmark project – the first time working with a client within the UX field. However, even though this was a new experience, it felt very familiar to previous work I encountered as a project manager.
I took on the project manager role for this project and was the primary liason between the team and the client. I managed all communications on topics like the Statement of Work, proposed timelines, and levelsetting expectations throughout the process.
This project's timeline of 3 weeks is shorter than I am used to, and I realized clearly defining scope and avoiding scope creep becomes especially important.
Adapting to risks or unexpected delays is a part of every project. Here I was reminded that it is important to establish expectations up front, make sure all parties are in agreement, but in parallel think about a plan B in case things don't work out as planned.
The team faced a delay in receving some of the materials needed to wrap up the research portion of the project. To mitigate this, I identifyed which areas of the project were directly related to those materials, and the parts that were not. We decided to move on to next stages of the project, understanding that there may be a need for small tweaks if and when we did receive those materials.
It is critical to develop skills to cope with changing requirements, timelines, resources, and budget. It is inevitable that adjustments will be required based on issues (risks that have been realized) throughout the project. These skills came in handy to me when I was involved in project management, and they apply the same way to UX projects.